// create shipType horizLoc vertLoc pathName startAngle speed formationRow formationCol


500 waitEmptyRowCol 2 270
0 create crestTeal 40 top zeroPath 270 .5 2 270 firebullet 270 100 100

500 waitEmptyRowCol 2 270
0 create crestTeal 40 top zeroPath 270 .5 2 270 firebullet 270 100 100

500 waitEmptyRowCol 2 270
0 create crestTeal 40 top zeroPath 270 .5 2 270 firebullet 270 100 100

500 waitEmptyRowCol 2 270
0 create crestTeal 40 top zeroPath 270 .5 2 270 firebullet 270 100 100

